This project is licensed under the GNU GPLv3.
3DS versionĭkp-pacman -S libctru citro3d citro2d tex3ds 3ds-bzip2 Switch versionĭkp-pacman -S libnx switch-pkg-config switch-freetype switch-libpng switch-libjpeg-turbo switch-sdl2 switch-sdl2_image switch-sdl2_ttf License
Install or update dependencies as follows. BuildingĭevkitARM and devkitA64 are required to compile Checkpoint for 3DS and Switch, respectively.
If you have any issues, please ensure they haven't already been addressed, and report the error code and a summary of your operations to reproduce it.Īdditionally, you can receive real-time support by joining FlagBrew's Discord server (link below). Sample configuration file:Ĭheckpoint displays error codes when something weird happens or operations fail. You can add and toggle features to Checkpoint for 3DS by editing the config.json configuration file. sdmc:/switch/Checkpoint/saves/ : root path for all the save backups for a generic game.sdmc:/switch/Checkpoint/config.json: custom configuration file.sdmc:/3ds/Checkpoint/extdata/ : root path for all the extdata backups for a generic game.sdmc:/3ds/Checkpoint/saves/ : root path for all the save backups for a generic game.sdmc:/3ds/Checkpoint/config.json: custom configuration file.Note that all the working directories are automatically generated on first launch (or when Checkpoint finds a new title that doesn't have a working directory yet). Working pathĬheckpoint relies on the following folders to store the files it generates. Now, you can use the DPAD or the touchscreen to select a target backup to restore/overwrite. You can scroll between the title list with the DPAD/LR and target a title with A when the selector is on it. The first launch of the 3DS version will take considerably longer than usual (usually 1-2 minutes depending on how many titles you have installed), due to the working directories being created - Checkpoint will be significatively faster upon launch from then on. Make sure you're running up-to-date payloads. *hax-based Homebrew Launchers are not supported by Checkpoint.Ĭheckpoint for Switch runs on homebrew launcher. You can use Checkpoint for 3DS with both cfw and Rosalina-based Homebrew Launchers. Title information are loaded automatically.
For this reason, Checkpoint doesn't need constant user maintenance to retain full functionality.Ĭheckpoint for Switch natively supports NAND saves for the titles you have played.
It also automatically checks and filters homebrew titles which may not have a save archive to backup or restore, which is done without an external title list and filters. Moreover, Checkpoint is extremely lightweight - while being packaged with a nice graphic user interface - and is built using the most recent libraries available.Ĭheckpoint for 3DS natively supports 3DS and DS cartridges, digital standard titles and demo titles. The UI has been designed to condense as many options as possible, while keeping it simple to work with. TWLSaveTool 3dsx Homebrew Launcher VersionĪll Nintendo DS games except WarioWare D.I.Y., Band Brothers DX, Art Academy DS, and Pokémon Typing Adventure should be supported.A fast and simple homebrew save manager for 3DS and Switch written in C++.Ĭheckpoint is created following ideas of simplicity and efficiency. In both cases you'll need to pay to be able to download them from the Nintendo Eshop.
In addition you do not need to mess about with legacy WEP secured wireless networks, Firewalls, FTP's servers and GBA / DS flashcards.
TWLSaveTool has no problems with games which used to be problematic such as Pokemon Heart Gold / Soul Silver or Pokemon Black / White, or Pokemon Black / White 2. TWLSaveTool is a 3DS homebrew app that allows you to read, write, and erase save files from Nintendo DS cartridges.Įsentially you can place an Nintendo DS games in your Nintendo 3DS, load up TWLSaveTool and dump the save game to the SD card in your 3DS.